![]() ![]() ![]() There are also moments where the object manipulation is not always smooth, but this is a rare occurrence. The jumping feels a bit too lethargic and slow, making it feel like a chore. This leads to some platforming elements, and this is a weak spot for Maquette. The puzzles start off quite simple with the need to just manipulate objects, but this eventually expands to manipulating the world itself, as well as the main character, venturing into the larger replica of Maquette so you can get into new areas by using small gaps in fences and walls. Or in the bigger box that the box you’re in is inside… These parallel perspectives of the same space leads to some rather clever and head scratching puzzles, forcing you to think outside the box. You can drop the big version in the small model and see a giant version of orb appear in the world in front of you. The other option is to drop the orb in the normal size realm, enter the Maquette which houses a miniaturised version of the environment and pick up the smaller replica. You can hold the orb out in front of you and do a bit of zooming to change the size, but that will not always work. As an example in one puzzle you need to carry an orb to open areas up, but sometime the orb can be too big or too small. You will need to pick up and move different objects through Maquette in order to solve puzzles, with a key factor being their placement and size. ![]()
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